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- 0.34 BETA 5
-
- New ROM sets supported (in no particular order):
- ------------------------------------------------
-
- Ring King / King of Boxer (merged) [Ernesto Corvi]
- Time Tunnel [Thierry Lescot]
- Bio Attack (no collision detection) [Thierry Lescot]
- Sea Fighter Poseidon (not working due to protection) [Nicola Salmoria]
- Top Gunner (bootleg; also fixed the original set) [Nicola Salmoria]
- Black Tiger (bootleg) (merged) [Marco Cassili]
- Pinball Action (set 2) (merged) [Marco Cassili]
- Exerion (Taito) (merged) [Nicola Salmoria]
- Space Trek (cocktail version) [Nicola Salmoria]
- Phoenix (IRECSA) (merged) [David Winter]
- Regulus (not encrypted) (merged) [Thierry Lescot]
- plus several Neo Geo games
-
-
- These drivers have improved GRAPHICS:
- -------------------------------------
-
- - Fixed sprite flipping in Super Qix. [Mirko Buffoni]
-
-
- These drivers have new or improved SOUND:
- -----------------------------------------
-
- - Partial sound in Punk Shot. [Nicola Salmoria]
-
-
- These drivers have HIGH SCORE support:
- --------------------------------------
-
- - Champion Baseball. [Howie Cohen]
-
- - Quantum. [Nicola Salmoria]
-
-
- Changes to the main program:
- ----------------------------
-
- - Improved the user interface. Use "the key on the left of 1" (tilde on some
- leyboards) to turn on the On Screen Display which lets you change Volume,
- Gamma Correction, Brightess, and independently set the volume levels of the
- sound chips. Tab still brings up the setup menu, which is now asynchronous.
- [Nicola Salmoria]
-
- - [DOS] Improved the profiler. It now REQUIRES the Pentium-class RDTSC
- instruction. It will not work on 486s, older Pentiums, and maybe other
- non-Intel CPUs. [Nicola Salmoria]
-
-
- Source:
- -------
-
- - x86 ASM 68000 core. This is a major speed improvement. [Mike Coates, Darren
- Olafson]
-
- - YM3812 and YM3526 software emulator. In the DOS version it is disabled
- because we are using the 100% compatible SoundBlaster OPL chip.
- [Carl-Henrik Skårstedt]
-
- - A begginning for a YM2413 emulator. It pushes data through the YM3812.
- [Paul Leaman, Ernesto Corvi]
-
- - I86 disassembler for the debugger, based on code by Robin Hilliard.
- [Andrea Mazzoleni]
-
- - New functions install_mem_read_handler() and install_mem_write_handler().
- They can be used to install special memory handlers (for example, to trap
- busy loops, or to make small changes to the memory map for games running
- on similar hardware). [Alex Pasadyn]
-
- - New field driver_init in the GameDriver structure. It's an optional function
- which can be used to do some game specific initialization, for example by
- adding memory handlers using the above functions. [Nicola Salmoria]
-
-
- Changes to the cheat system [Stephane Humbert]
-
- New in MAME 034b4 :
- * Possibility of "circular" values in search method 1:
- - if you press OSD_KEY_LEFT or OSD_KEY_DOWN when value is 0, it turns to
- 0xFF
- - if you press OSD_KEY_RIGHT or OSD_KEY_UP when value is 0xFF, it turns to
- 0.
- * Added the possibility of toggling the watches display ON (Insert) and OFF
- (Del) .
- * Possibility to work on another cheat file (CHEAT.DAT is just the default
- one) by using option "-cheatfile xx"
- * Added new types of cheats:
- - 20-24 : same as 0-4 but they force bits to 1
- - 40-44 : same as 0-4 but they force bits to 0.
-
- New in MAME 034b5 :
- * 15 active cheats instead of 10.
- * Free memory before the start of a new search.
- * Possibility of searches in CPUs other than 0 : a question is asked to the
- user to choose a CPU (0 default) when he starts a new search and the game has more
- than one CPU.
- * Possibility to view watches for CPUs other than 0.
- * CPU is displayed with the watches.
- * Possibility to change the CPU of a watch by pressing 9 (previous CPU) and 0
- (next CPU) .
- * Possibility to copy a cheat code by pressing F4.
- * Possibility to rename the cheat filename by pressing F5.
- * Possibility to save all the cheat codes to disk by pressing F6.
- * Possibility to remove all the cheat codes from the active list by pressing
- F7.
- * In the edit cheat, on the data line :
- - Home sets the value to 0
- - End sets the value to 0x80.
- * Possibility to use to use Home, End, PgDown and PgUp to select a cheat code
- in the list.
- * Data is saved on 2 hex digits (%02X) .
-
- ==========================================================================
-
- 0.34 BETA 4
-
- New ROM sets supported (in no particular order):
- ------------------------------------------------
-
- Arm Wrestling [Nicola Salmoria]
- Karate Champ (1 Player) [Ernesto Corvi]
- Mr. TNT [Brad Oliver]
- Alpine Ski (two sets merged) [John Butler]
- Tokio / Scramble Formation (two sets merged) [Marcelo de G. Malheiros,
- Fredrik Sjostedt]
- Tiger Heli (4 sets merged, only 2 work) [Nicola Salmoria]
- Turbo (preliminary) (3 sets merged) [Alex Pasadyn, Howie Cohen, Frank Palazzolo]
- Express Raider (2 sets merged) [Ernesto Corvi]
- Arkanoid 2 [Luca Elia, Mirko Buffoni]
- Rockman [Paul Leaman]
- Captain Commando [Paul Leaman]
- Discs of Tron (Upright) (merged) (the other, which is the Environmental, is now
- called "dotrone") [Nicola Salmoria]
- Tron (set 2) (merged) [Nicola Salmoria]
- Vanguard (Centuri) (merged) [Nicola Salmoria]
- 1942 (set 3) (merged) [Nicola Salmoria]
- Bionic Commando (set 2) (merged) [Nicola Salmoria]
- Commando (Data East) (merged) [Nicola Salmoria]
- Ghosts 'n Goblins (Taito) (merged) [Nicola Salmoria]
- Vulgus (set 2) (merged) [Nicola Salmoria]
- Silkworm (set 2) (merged) [Nicola Salmoria]
- Cop 01 (set 2) (merged) [Nicola Salmoria]
- Formation Z (merged with Aeroboto) [Nicola Salmoria]
- Alex Kidd (not working) [Phil Stroffolino]
- Alien Storm (not working) [Phil Stroffolino]
- Aurail (not working) [Phil Stroffolino]
- Dynamite Dux [Phil Stroffolino]
- E-Swat (not working) [Phil Stroffolino]
- Fantasy Zone (not working) [Phil Stroffolino]
- Flash Point (not working) [Phil Stroffolino]
- Heavyweight Champ (not working) [Phil Stroffolino]
- Major League (not working) [Phil Stroffolino]
- Quartet II (not working) [Phil Stroffolino]
- SDI (not working) [Phil Stroffolino]
- Time Scanner (not working) [Phil Stroffolino]
- Tough Turf (not working) [Phil Stroffolino]
- Wonder Boy Monster Lair [Phil Stroffolino]
- Wrestle War [Phil Stroffolino]
-
-
- These drivers have improved GRAPHICS:
- -------------------------------------
-
- - Pleiads colors might be correct now. [Nicola Salmoria]
-
- - Accurate colors in Strategy X. [Gerald Vanderick]
-
- - Preliminary backdrop support in Discs of Tron. The background image must be
- called ARTWORK/DOTRON.PNG. [Mathis Rosenhauer, Brandon Kirkpatrick]
-
-
- These drivers have new or improved SOUND:
- -----------------------------------------
-
- - Fixed sound pitch and tempo in Donkey Kong. [Mirko Buffoni]
-
- - Improved music tempo in SlapFight. [Sebastien Chevalier]
-
- - Improved Cop 01 (tempo is still wrong). [Nicola Salmoria]
-
- - Sound in all of the working System 16 games. [Phil Stroffolino]
-
- - Emulation of the Astrocade sound chip (Gorf, Wizard of Wor, etc.)
- [Frank Palazzolo]
-
- - Improved speech in Gorf. It now plays speech 100% accurately except for the
- missing samples. [Kevin Bales]
-
-
- These drivers have HIGH SCORE support:
- --------------------------------------
-
- - Nemesis. [Dani Portillo]
-
- - Terra Cresta, Rastan. [Juan Carlos Lorente]
-
-
- Other drivers changes:
- ----------------------
-
- - Fixed hang on level 7 of Discs of Tron. [Jim Thevenot]
-
- - Fixed Blasto. [Juergen Buchmueller]
-
- - Fixed controls in Stinger. [Miguel Figueiredo]
-
-
- Changes to the main program:
- ----------------------------
-
- - Switched to CRC-32 for file integrity checks. The old custom checksums are no
- longer used. [John Butler, Bernd Wiebelt]
-
- - New unzip interface. New zip directory cache and filename cache (the latter
- only in the DOS version). [Andrea Mazzoleni]
-
- - When using zipped files, ROMs are automatically retrieved even if they don't
- have the expected name (provided they have the correct CRC-32, of course).
- You'll never have to rename files any more (though you might have to rename
- zips ;-) [Nicola Salmoria]
-
- - [DOS] New command -listcrc. It lists the CRC-32 for all the supported ROMs.
- 00000000 means that the ROM is known to be bad. [Nicola Salmoria]
-
- - Some improvements to the cheat system. [Stephane Humbert]
-
- - Fixed bug in the 68000 interrupt handling which causes Rastan Saga to not
- boot correctly. [Brad Oliver]
-
- - [DOS] Experimental profiler. To enable it, use the -profiler parameter; then,
- hit Left Shift + F11 to show the results on screen. I don't know how accurate
- the figures are; the "Sound" figure is certainly underestimated for sound
- chip emulators which don't use streams.c (it is computed under the CPU
- playing the sound instead that under Sound).
- Note that the sum of the percentages is much less than 100%. This is in part
- due to portions of the code which are not profiled, but is also caused by the
- massive overhead of calling uclock() (which happens very often when sound is
- playing). [Nicola Salmoria]
-
-
- Source:
- -------
-
- - New streams.c to abstract audio streams. This makes them easier to use and
- more efficient. osd_play_streamed_sample() should now be considered a private
- function and should not be used in new code. [Nicola Salmoria]
-
- - Completed the transition to CRC32 checksums. [John Butler, Bernd Weibelt]
-
- - Fixed bug in the I8039 external interrupt handling. [Dan Boris]
-
- - New file types for osd_fopen(): OSD_FILETYPE_STATE and OSD_FILETYPE_ARTWORK.
-
-
- NeoGeo Mame Support
- -------------------
-
- This beta contains a major update to the NeoGeo driver. It is still far from
- perfect but has many improvements over the previous version. This is still
- very much a 'work-in-progress' driver with many known problems. Hopefully
- these problems will be fixed soon.
-
- How to:
-
- You need a zip file called neogeo.zip in your rompath. It should contain at
- least two files:
-
- neo-geo.rom (128k)
- ng-sfix.rom (128k)
-
- There should also be two other roms which are not yet used by Mame, they _will_
- be used in future versions of this driver so do not delete them.
-
- You also need to place the game zip in your rompath. If you do not know what 8
- character filename the NeoGeo game you want to play has you can type:
-
- mame -listclones neogeo
-
- That will list the 8 character zip names of all currently supported games.
-
- What's New?
- -----------
-
- Many graphics improvements:
- * 'Missing tiles' in games such as Puzzle Bobble are fixed.
- * Scaling is improved, but still not perfect. Full screen zooms tend to break
- (eg, Thrash Rally, Art of Fighting).
- * 'Japan/Europe/USA' territory selection in dipswitch menu.
- * Start & coin key positions are moved to their 'standard' MAME positions
- * Coin inputs work, freeplay is no longer the default.
- * Soft dipswitches are fully emulated and saved per game, the files are saved
- to the hiscore directory for now.
- * Custom drawgfx routine in place. This is slower than the previous MAME
- release but allows the graphics to be drawn from their native data. This
- allows:
- * MEMORY REQUIREMENTS APPROXIMATELY HALVED! And also quicker loading time.
- * If you experience a 'black screen' for a few seconds after loading it is
- because the 'pen usage' arrays are being calculated. MAME NeoGeo uses a
- compressed palette system to give the full NeoGeo 12 bit colour on an 8 bit
- display. (This is nothing new, almost every other MAME driver for high
- colour games works in the same way, by choosing only the colours that are
- actually displayed at any one time). Although this gives better quality it
- actually takes around 10-15% of the processor time each frame.
- * There is no 'black screen' at the end of each games demo. All games now
- behave as per the arcade version and cycle to the 'NeoGeo logo' screen.
-
-
- Notes on soft dipswitches: You can access these from pressing F2 (self test)
- or setting the test mode dipswitch and resetting the virtual machine. Both soft
- dips and cabinet settings are saved for each game. If, for some reason, you
- experience strange gameplay (NOT graphics glitches), the soft dips may have
- become corrupt (this _is_ still a beta release!), to clear them you can wipe
- the file in the hiscore directory for the game OR go into the hardware test and
- select the 'clear backup ram' option (recommended).
-
- Other Fixes
- -----------
-
- Emulation of soft dips fixed many problems games had in previous versions, for
- example, the game timers being set low in games such as KOTM and Art of Fighting
- are fixed. Almost all 'gameplay' issues are fixed by this.
-
- Sidenote: The 'blood bios' is not needed, nor supported. All games affected by
- the blood bios actually have the 'blood' option in their soft dip options. It
- can be turned on & off there without having to use a special bios. In fact any
- non-standard bios may not work at this point.
-
- Due to the much decreased memory requirements large games such as Karnov's
- Revenge now work.
-
- What isn't fixed?
- -----------------
-
- 'New' games such as Metal Slug, Pulstar, Shock Troopers do not work, either due
- to protection or bankswitching used in these games (information needed!).
-
- The animation in the 'rain' scenes of Karnov's Revenge does not animate!
-
- As mentioned before, full screen zooms are not correct.
-
- The MVS memory card is not supported.
-
- (Probably many other small bugs too).
-
- And finally:
- ------------
-
- Q: Why don't you MAME guys do something original instead of doing something
- that's already done?
- A: Tell that to a Mac/Arm/Amiga owner!
-
- Q: It's a bit slow...
- A: The custom graphics draw routine will be improved soon! It was felt that the
- slowdown was merited due to the advantages of halving memory usage.
-
- ==========================================================================
-
- 0.34 BETA 3
-
- New ROM sets supported (in no particular order):
- ------------------------------------------------
-
- Terra Cresta (two sets merged) [Carlos A. Lozano]
- Regulus [Nicola Salmoria]
- SWAT [Nicola Salmoria]
- Heavy Metal [Nicola Salmoria]
- Brain [Nicola Salmoria]
- Toki no Senshi [Nicola Salmoria]
- Gardia (not decrypted YET) [Nicola Salmoria]
- DakkoChan Jansoh (not working due to encryption) [Nicola Salmoria]
- Ufo Senshi Yohko Chan (not working due to encryption) [Nicola Salmoria]
- Wonder Boy (three more sets but I haven't decrypted one of them) (merged)
- [Nicola Salmoria]
- Pitfall II (encrypted version) (the other has been renamed pitfallu) (merged)
- [Nicola Salmoria]
- Water Ski [Nicola Salmoria]
- Last Duel (bootleg) (this fixes the graphics) [Bryan McPhail]
- Lady Bug (bootleg) (merged) [Marco Cassili]
- Lode Runner (set 1) (merged) (note that the old set has been renamed "ldruna")
- [Nicola Salmoria]
- Lode Runner (2 Players) (this is different from the other) [Nicola Salmoria]
- Penguin-Kun Wars (two sets merged) [Allard van der Bas]
- Stinger [Nicola Salmoria]
- Zig Zag (2 sets merged) [Nicola Salmoria]
- River Patrol / Silver Land [Zsolt Vasvari]
- Jumping (merged with Rainbow Islands) [Mike Coates]
- 600 (merged with Turtles) [John Dondzila]
- Area 88 (merged with UN Squadron) [Santeri Saarimaa]
- 720 Degrees (set 2) (merged) [Nicola Salmoria]
- Crystal Castles (set 2) (merged) [Nicola Salmoria]
- Kangaroo (bootleg) (merged) [Nicola Salmoria]
- Klax (set 3) (merged) [Nicola Salmoria]
- Missile Command (set 2) (merged) [Nicola Salmoria]
- Pooyan (Konami) (merged) (the Stern set is now called "pooyans")
- [Nicola Salmoria]
- Neo Mr. Do [Bud Crittenden]
-
-
- These drivers have improved GRAPHICS:
- -------------------------------------
-
- - Fixed fg/bg priority in TeddyBoy Blues and Choplifter. [Nicola Salmoria]
-
- - Colors in Shark Attack. [Mike Balfour]
-
- - Fixed transparency in Fire Trap. [Nicola Salmoria]
-
- - Fixed gfx banks in Pop Flamer. [Brad Oliver]
-
-
- These drivers have new or improved SOUND:
- -----------------------------------------
-
- - Fixed speech in Karate Champ. [Ernesto Corvi]
-
- - Fixed pitch in the System 8 games. [Hiromitsu Shioya]
-
- - Sound in Exterminator. Have your PII/900 handy ;-) [Zsolt Vasvari]
-
- - Added smoothing to ADPCM playback. [Juergen Buchmueller]
-
- - Added RC filter emulation to Gyruss. This improves some sound effects, e.g.
- the force field noise. [Francesco Caporali]
-
- - Added ADPCM sounds to Renegade. [Phil Stroffolino]
-
- - Fixed speech in King & Balloon. [Brad Oliver]
-
- - Added ADPCM sample playback to the bootleg Hyper Olympic. [Nicola Salmoria]
-
- - Sound in Mysterious Stones. [Nicola Salmoria]
-
-
- These drivers have HIGH SCORE support:
- --------------------------------------
-
- - Shark Attack. [Mike Balfour]
-
- - Flicky, Bull Fight, I'm Sorry, Star Jacker, Mr Viking, 4d Warrior, TeddyBoy
- Blues, Beastie Feastie, Contra, Cobra Command, Super Qix, Vigilante, Pang,
- HigeMaru, Hexa. [Juan Carlos Lorente]
-
- - Tiger Road, Karnov, Chelnov, Heavy Barrel, Bad Dudes, Robocop, Hippodrome,
- Sly Spy, Midnight Resistance. [Dani Portillo]
-
- - Fixed Star Force. [Dani Portillo]
-
-
- Other drivers changes:
- ----------------------
-
- - Improved Gladiator input handling. [Tatsuyuki Satoh]
-
- - Improved the System 16 drivers. [Phil Stroffolino]
-
- - Fixed movement of the squares in Checkman. [Brad Oliver]
-
-
- Changes to the main program:
- ----------------------------
-
- - Rewritten the SN76496 emulator. This fixes speech in Choplifter.
- [Nicola Salmoria]
-
- - [DOS] New -romident option. Use "MAME -romident dirname" to identify unknown
- ROM sets.
-
-
- Source:
- -------
-
- - Improved unzip code robustness when dealing with corrupt archives.
- [John Butler]
-
- - Fixed SBCD in M68000 disassembler. [Mike Coates]
-
- - CRC-32 checksums for most files are in place. [Bernd Wiebelt]
-
-
- ==========================================================================
-
-
- 0.34 BETA 2
-
- New ROM sets supported (in no particular order):
- ------------------------------------------------
-
- F1 Dream (bootleg) (merged) (this one works) [Paul Leaman]
- Pang [Paul Leaman]
- Pac Man Plus [Clay Cowgill, Mike Balfour]
- Beastie Feastie [Clay Cowgill, Mike Balfour]
- Tecmo Knight [Nicola Salmoria]
- Bull Fight [Nicola Salmoria]
- 4D Warriors [Nicola Salmoria]
- Block Gal (not working due to encryption) [Nicola Salmoria]
- Wonder Boy (three sets, all merged with WB Deluxe) [Nicola Salmoria]
- I'm Sorry (Japan) (merged) [Marco Cassili]
- My Hero (Japan) (merged) [Nicola Salmoria]
- Flicky (set 2) (merged) [Nicola Salmoria]
- Ninja Princess (original) (merged) (the other set, which seems to be a bootleg,
- has been renamed "nprincesb") [Nicola Salmoria]
- Frogs [Nicola Salmoria]
- Samurai [Nicola Salmoria]
- Sasuke vs. Commander [Nicola Salmoria]
- Subs [Mike Balfour]
- Vigilante (two sets merged) [Mike Balfour, Phil Stroffolino]
- Exterminator (VERY SLOW) [Alex Pasadyn, Zsolt Vasvari]
- COP 01 [Carlos A. Lozano]
- Renegade (two sets, only the bootleg works) [Phil Stroffolino]
- Hustle [Frank Palazzolo]
- Tomahawk 777 (two sets merged) [Zsolt Vasvari]
- Karate Champ (VS and Karatedo, merged) [Ernesto Corvi]
- Astro Fighter (set 3) (merged) [Zsolt Vasvari]
- Side Track [Al Kossow]
- Spectar (revision 3) (merged) (the previous one has been renamed "spectar1")
- [Al Kossow]
- Venture (version 4) (merged) [Al Kossow]
- Venus (merged with Gyruss) [Nicola Salmoria]
- APB (set 2) (merged) (this fixes the title screen)
- Lost Tomb (hard) (merged) [Michael Appolo]
- Hyper Olympic (bootleg) (merged) [David Winter]
- Brix (merged with zzyzzyxx) [Brad Oliver]
- Shark Attack [Victor Trucco]
- Mikie (headbutt version) (merged) (the other set has been renamed "mikiehs")
- [Nicola Salmoria]
- And a whole new bunch of Neo Geo games (NOT TESTED)
-
-
- These drivers have improved GRAPHICS:
- -------------------------------------
-
- - The background in Golden Star changes color correctly. [Nicola Salmoria]
-
- - Accurate colors in Astro Fighter (PROMs required). [Zsolt Vasvari]
-
- - Accurate colors in Lost Tomb (PROMs required). [Michael Appolo]
-
- - Fixed tile flipping bug in Solomon's Key. [Nicola Salmoria]
-
-
- These drivers have new or improved SOUND:
- -----------------------------------------
-
- - The music in Bubble Bobble seems to stay in sync now. [Tatsuyuki Satoh]
-
-
- Other drivers changes:
- ----------------------
-
- - Dynasty Wars works (actually it was already working, it's just that the dip
- switches had Freeze on by default).
-
- - Front Line and Tin Star have the aiming dial (using a dual joystick setup).
- Also, you can now kill and be killed in Front Line. However, collision
- detection is not accurately emulated. [Nicola Salmoria]
-
- - Fixed ending in Robocop. [JC Alexander]
-
- - *FINALLY* fixed Commando sometimes not starting. It was a bug in the decode
- routine, which has been completely rewritten. [Nicola Salmoria]
-
-
- Changes to the main program:
- ----------------------------
-
- - Vector translucency can be turned off with -notranslucency.
- [Valerio Verrando]
-
-
- Source:
- -------
-
- - TMS34010 emulator. [Alex Pasadyn, Zsolt Vasvari]
-
- - Replaced the 6502 emulator with a new one which also supports 65C02 and 6510.
- Marat Fayzullin's core is no longer used. [Juergen Buchmueller]
-
- - Fixed a bug in the 68000 BCD emulation which caused the F1 Dream timer to
- malfunction. [Nicola Salmoria]
-
- - New function osd_on_screen_display() to show text over the game screen.
- [Nicola Salmoria]
-
- - Fixed bug in the Z80 block I/O instructions (INI, IND, INIR, INDR, OUTI,
- OUTD, OTIR, and OTDR). [Frank Palazzolo]
-
- - Updated the FM emulation and the way the 8910 updates its buffers. FM also
- has support for YM2608 and YM2612, though they are not compiled in.
- [Tatsuyuki Satoh]
-
- - [DOS] Rearranged the makefile using archives to work around E2BIG error on
- some machines. [Juergen Buchmueller]
-
- - Support for CRC-32 checksums instead of MAME's custom ones. The actual CRCs
- will be added later to the drivers. [John Butler]
-
- ==========================================================================
-
-
- 0.34 BETA 1
-
- IMPORTANT: now most games load the color PROMs from disk. You'll have to add
- the missing files to the archives.
-
-
- New ROM sets supported (in no particular order):
- ------------------------------------------------
-
- HigeMaru [Mirko Buffoni]
- Sega Ninja / Ninja Princess (merged) [Jarek Parchanski, Nicola Salmoria]
- My Hero [Jarek Parchanski]
- I'm Sorry [Nicola Salmoria]
- Flicky [Nicola Salmoria]
- TeddyBoy Blues [Nicola Salmoria]
- Star Jacker [Nicola Salmoria]
- Mister Viking [Nicola Salmoria]
- Future Spy [Nicola Salmoria]
- Avengers (two sets merged) (not working due to protection) [Paul Leaman]
- Bionic Commando [Steven Frew, Phil Stroffolino, Paul Leaman]
- Dynasty Wars (not working) [Paul Leaman]
- Varth [Paul Leaman]
- Electric Yo-Yo (not working due to protection) [Al Kossow]
- Tag Team Wrestling [Steve Ellenoff, Brad Oliver]
- Gridiron Fight [Nicola Salmoria]
- several Neo Geo games (NOT TESTED) [Shin Emu Keikaku team]
- King & Balloon [Brad Oliver]
- Super Mouse [Brad Oliver]
- Intrepid [Zsolt Vasvari]
- Moon War II [Brad Oliver]
- Calipso [Brad Oliver]
- Hard Hat [Al Kossow]
- Psychic 5 [Jarek Parchanski]
- Great Swordsman [Steve Ellenoff]
- Max RPM (no sound due to missing ROMs) [Aaron Giles]
- The Tin Star (not complete) [Nicola Salmoria]
- several 8080 games [Al Kossow]
- Pot of Gold [Nicola Salmoria]
- M79 Ambush [Al Kossow]
- Twin Cobra (preliminary) [Quench]
- Kick (upright version) (merged) [Nicola Salmoria]
- Golden Castle (merged with gladiatr) [Steve Ellenoff]
- Speak & Rescue ("speakres") [Al Kossow]
-
-
- These drivers have improved GRAPHICS:
- -------------------------------------
-
- - Fixed colors in Fast Freddie (sorry... this slipped by in 0.33 final).
-
- - In Mario Bros., the screen bounces when you hit POW. [Brad Oliver]
-
- - Improved Slap Fight. [Christoff Feldtmann]
-
- - Accurate colors in Money Money and Jack Rabbit. [Nicola Salmoria]
-
- - Enemies in TNZS are now visible, using the gfx ROMs from a new set (which is
- not supported yet). [Chris Moore]
-
- - Fixed sticking sprites in Pnickies and Nemo. [Paul Leaman]
-
-
- These drivers have new or improved SOUND:
- -----------------------------------------
-
- - Sound in Gladiator. [Steve Ellenoff]
-
-
- These drivers have HIGH SCORE support:
- --------------------------------------
-
- - Pinball Action. [Dani Portillo]
-
-
- These drivers have HIGH SCORE support:
- --------------------------------------
-
- - Xain'd Sleena/Solar Warrior. [Dani Portillo]
-
-
- Other drivers changes:
- ----------------------
-
- - The original Elevator Action now works, using the 68705 mcu ROM which was
- missing. Since there is one additional CPU to emulate, it is slower than the
- bootleg version. [Nicola Salmoria]
-
- - Replaced Front Line with the complete set containing the 68705 code. It
- still doesn't work though. [Nicola Salmoria]
-
- - Replaced Golden Star with the original, encrypted set. [Mirko Buffoni]
-
- - Improvements to the System 8 driver. [Nicola Salmoria]
-
-
- Changes to the main program:
- ----------------------------
-
- - Fixed a bug in the NOT instruction of the 68000 core. [Mike Coates]
-
- - You can proceed from the "press OK to continue" screen by pushing left then
- right. You can also immediately quit by pressing ESC. [Nicola Salmoria]
-
-
- Source:
- -------
-
- - Moved the Sega encryption code used by Flicky, Future Spy, and many others,
- to machine/segacrpt.c. [Nicola Salmoria]
-
- - Added memory_region_length field to the RunningMachine structure. This could
- be useful for drivers which handle several games on similar hardware.
- [Nicola Salmoria]
-